Students who used Cinematic Sciences outperformed their peers on a test items taken from international science tests (NAEP, TIMMS, and PISA) after only 2 weeks. They also had increased engagement and interest in science.
Cinematic Sciences (CS) is an award winning research project funded by the Department of Education that allows students to use experimental play with programmable 3D objects to learn programming, physics and problem solving. Unlike tutorial based learning where the user is passive, CS users learn by changing the source code of example projects. It was developed to allow students to design their own science experiments, simulations, games, and now increasingly important portfolio projects.
The principal investigator for the project is a Stanford GSE graduate and a Gifted and Talented Education Director who saw a need for an open ended system to encourage experimental play. True understanding in science and other fields comes from a deep hands-on engagement with the subject. To develop genius you have to give students the time and means to play with ideas.
Any fool can know. The point is to understand.
The only source of knowledge is experience.
--Albert Einstein
What I cannot create, I cannot understand.
--Richard Feynman
To help you learn while programming, we've also integrated the best programming coach in the world -- ChatGPT is integrated into Cinematic Sciences. Just highlight some code and ChatGPT will explain it to you, and it won't get tired of your questions.
What if I don't know what to build?
That's why we added a Portfolio Project Brainstormer. It will help you choose a project. You choose the experiment type, subject, variables and it will brainstorm projects for you. This useful tool was developed for Gifted Students to choose portfolio projects and can help you generate ideas in your subject of interest.
--High School Cinematic Sciences User